
3D lent itself better to backgrounds, while character models were more of a challenge. “Look at Wrestlemania, those are still some of the best sprite work of any game out there, even to this day,” Tsui says. “It’s a bit unfair to compare though as you’re comparing late-stage 2D against early stage 3D.” Technology’s strengths and limitations played a big role in a game’s presentation. “3D was too young at the time and a lot of those games look terrible now while the 2D stuff looks better,” he tells us. Josh Tsui, a game designer and artist, formerly of Midway and EA, believes many 2D games made in the early 3D era held their weight.

"Yes, we did go to the zoo and observe the gorillas": The making of Donkey Kong Country Many felt that games still using the two-dimensional plane enhanced their overall presentations with more elaborate, detailed pictures, so why rush to leave that perspective behind?

“Ever notice that 2D games that fake 3D often look cooler than real 3D?” Annunziata asked us, “That’s because the 3D effect is artistically or cleverly crafted.” Many creators saw the almost abandonment of the two-dimensional style as unfortunate. While some creators abandoned the two-dimensional plane when 3D became possible, others in the industry felt there was no need to deem the old style obsolete.

Games like Street Fighter III: 3rd Strike, Mega Man X4, and Castlevania: Symphony Of The Night are all still easy to play today and are continuously being ported. But many of those supposed early 3D ‘classics’ don’t quite hold up in functionality or appearance, while the alternative 2D offerings retain their charm. “The problem has always been the same,” according to PC Plus via TechRadar, “the potential of 3D fights with the limitations of current systems, whether it’s simply displaying the graphics in the first place or making them look as good as other art styles,” Gavin said.
